

I like the achievements (so far) but the movement and graphics factor make me miss the play of ML. Overall, I'm thrilled that someone took the time to create a clone of Motherlode which got rid of the earthquakes.

I'm particularly struck by the fact that the tunnels you have dug look exactly like the terrain obscured by the fog. Bizarrely, given the vintage of the two games, Motherlode easily wins this one - the graphics here are pretty basic. That was a feature that did NOT make Motherlode a better game. I just had to stop playing Motherlode because of the ridiculous earthquakes which essentially mean you have to start digging an entirely new tunnel. I like the smooth flying, gravity effects, and the limitation on digging upwards that requires additional strategy. I'd like to see some of the achievements included in Motherlode (and they may be included in the pay version).but both of them are incredibly addicting, and I spent 4 hours last night playing Mega Miner! Motherlode wins by a hair on my scorecard. Mega Miner didn't include any real storyline, much less gentle attempts at humor. The hotkeys in Motherlode more than make up for it. For instance, "I" opens the inventory, but doesn't close it. While the fold out map and inventory in Mega Miner is nice, the operation can be a bit confusing. Slick, polished interface: Motherlode, hands down.

There may be a boss in Mega Miner, but I haven't found it yet. Some of the upgrades in Mega Miner don't seem to pay for themselves, and are priced WAY too high. Logical, efficient upgrades: Edge to Motherlode. I would like to see a true "status" on the exploration achievements, rather than just "0/1", but the bonus money helps regardless. I like that you can't see the whole screen without actually exploring it, and the sonar device helps out mid-game.
Mega miner 2 free#
There are some significant differences between them though (the paid version of Motherlode may have some of these, but not the free version): I know that imitation is the most sincere form of flattery, but this game seems to be an almost clone of Motherlode. There's something wildly addictive about unearthing gems, and let me tell you, one hip cat to another, I dig it. That said, it's still more than worth a play, especially if you have a lot of extra time on your hands. Also, if it kept track of how many trips you took or how much of the map you've revealed, there might be a little more sense of achievement. I'd be interested to see something with enemies or daily goals to achieve, something that's a little more than dig, upgrade, rinse, repeat. As it is, it's relaxing but kind of repetitive, so an option with something more at stake would have been welcome.
Mega miner 2 upgrade#
There are a couple things that could have improved it, like an upgrade to the drill-bots vision range or movement speed, as digging through the giant map searching for a single item can be very time-consuming and frustrating. There's no real end to anything, and it's pretty hard to die, so it's more a way to pass the time than something to win or defeat. There are also bonus missions, such as special items to find and goals to reach, that will give you a much needed boost of cash and send you closer to the drill of your dreams. There's no day limit or score counter, so the game relies on your compulsive need to make your machine the best ever to drive gameplay, and it works pretty well. Do you want to focus on fuel capacity, or rely on your teleporter and spend more money on item space? These menus are where your machine gets the real juicy upgrades and items, and therefore where the real strategy of the game comes into play.

You control the little fella with the keys or and interact with, though menus are mouse-guided. For some reason, this is INSANELY ADDICTIVE. Bringing to mind other classics like Motherload, Mega Miner is a mining simulation game that's all about repeated trips to the underground that challenge you to balance your fuel levels and item capacity for maximum efficiency, all so you can make your drill-bot the best it can be. Mega Miner, brought to us by the team at Alistair Maunder (allilm), educates us on this third definition with an eerily precise representation of the term. And when an upgradable drill-bot travels through a vast expanse of dirt in search of precious gems and metals, that too is digging. When monocled archeologists excavate dinosaur bones, that's a dig. When hip cats think something is cool, they dig it. 'Dig' is a beautiful and multi-faceted word.
